FORT RUN

Four tokens each, one lap clockwise, all four have to make it home. Cut through the fort to save half the trip — and sit exposed while you do.
Play on your own
Pass the phone around
No dice in combat. Power is level + gear + troops still standing, and every side's kit is face up — so every fight is a decision, not a gamble.
Combat has no dice — power is level + gear + troops still standing, and every side's kit is face up. The winner always loses 2 troops.